At WWDC this year there was a heavy push for Scene Kit as a gaming technology but Scene Kit isn’t just for games. While a game typically displays full screen, there are other cases where you just want to something 3D integrated with the rest of your app.
Integration with other Cocoa graphics frameworks is one of Scene Kit’s strengths making it a good choice for casual 3D graphics in general. Things like simple visualisations, educational applications, displaying physical goods, digital toys, etc.
This talk aims to show examples of other uses of 3D graphics and how these can be implemented using Scene Kit.